How To Make Your own Video

In This Tutorial I will Show you "HOW TO MAKE YOUR OWN VIDEO".Examples of video is Given Below:


Step 1: Go To
Step 2: Click On Signup Button and Enter Information.
Step 3: After successful Login!Click On "Create" & Select your Template.
Step 4: Start Adding your images & Text & Click On Save.
You are Done!
IF You Face Any Problem Then Leave Your Message Below:

Assassin's creed 3 PC Game

Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release following in November 2012.
The plot is set in a fictional history of real world events and follows the centuries old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The story proper is set in the 18th century, before, during and after the American Revolution from 1753 to 1783, and follows Desmond's half-English, half-Mohawk ancestor, Ratonhnhaké:ton (/ˈrəduːnˈhəɡeɪduːn/), also known as Connor, as he fights the Templars' attempts to gain control of the colonies.
Assassin's Creed III is set in an open world and presented from the third-person perspective with a primary focus on using Desmond and Connor's combat and stealth abilities to eliminate targets and explore the environment. Connor is able to freely explore 18th-century Boston, New York and the American frontier to complete side missions away from the primary storyline. The game also features a multiplayer component, allowing players to compete online to complete solo and team based objectives including assassinations and evading pursuers. Ubisoft developed a new game engine, Anvil Next, for the game.[11] The game was met with positive reviews and has sold 12 million copies worldwide.
A continuation of the series, entitled Assassin's Creed IV: Black Flag, was announced in early 2013, and is set to follow Ratonhnhaké:ton's grandfather - Edward Kenway - a pirate and Assassin operating in the Caribbean.[12]
Assassin's Creed III is a third-person action-adventure title set in an open world in which the player uses a combination of stealth, parkour, and combat to complete various missions. The player takes the role of three characters during the course of the game. The main character is Desmond Miles, a 21st-century Assassin, working to uncover the secrets of a mysterious Precursor Vault that purportedly will protect the Earth from an upcoming solar flare on December 21, 2012. To uncover the secrets, Desmond uses the Animus to live out memories of two of his ancestors which the player controls during these sequences, both set at the time of the American Revolutionary War. The first, briefly played at the start of the game, is Haytham Kenway, a British Templar that seeks the location of the Vault. The second, and the primary character for the game, is Ratonhnhaké:ton, the son of Kenway and his Native American wife. Ratonhnhaké:ton takes on the name Connor to blend in better with colonial society. When playing as Connor, the player has access to a huge wilderness known as the Frontier (which is 1.5 times bigger than Rome in Assassin's Creed: Brotherhood), the cities of Boston and New York. Portions of the Eastern Seaboard and Caribbean Sea can be explored via the flagship of the Assassin's navy, the Aquila, captained by Connor himself, with Robert Faulkner his first-mate advising and teaching him in the ways of the sea.
Free running has been simplified to allow for more fluid parkour in the cities and wilderness, such as climbing and running on trees, mountains, cliffs, etc. Close combat has been modified, allowing Connor to dual-wield weapons and take down multiple opponents at once and players no longer need to manage the lock-on mechanic. Aiding this, Connor has access to a wide range of weapons which include muskets, pistols, native weapons such as the tomahawk and bow and arrow, a rope dart (used to pull foes or hang them, while on a tree) as well as the Hidden Blades. In addition, the left Hidden Blade has a folding mechanism for blocking attacks, skinning an animal, and performing high-profile assassinations. Human shields can be used against firing lines of enemies. Medicine is no longer used as health recovers automatically. Stealth is also revamped, allowing players to use natural elements such as tall grass and trees to hide, along with the ability to blend between any two people.


System Requirements:

System= Intel Core 2 Duo {3.0 GHz}
Video Memory= 512 MB
OS=Windows Xp,7,Vista,8  
Size: 15.35 GB
Hard Disk Space= 17 GB

This is Torrent Download file. You must be Install µTorrent in your System

Counter-Strike Global Offensive PC Game

Counter-Strike: Global Offensive (abbreviated as CS:GO) is an online first-person shooter developed by Valve Corporation and Hidden Path Entertainment, who also maintained Counter-Strike: Source after its release. It is the fourth game in the Counter-Strike franchise, excluding Neo and Online.
Global Offensive was released on August 21, 2012, and made available for Microsoft Windows and OS X on Steam, Xbox Live Arcade, and a US-only version on PlayStation Network. It features classic content, such as revamped versions of classic maps; as well as brand new maps, characters and game modes. Cross-platform multiplayer was planned between Windows, OS X and PSN players,[4] but was ultimately limited to Windows and Mac OS because of the differences in update-frequency between systems.[5] The PSN version offers three input control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.
ike the previous games in the series, Global Offensive is an objective-based multiplayer first-person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or a team's objective is completed. For most game modes, once a player dies, they must wait until the round ends to respawn. Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more.[6]
Global Offensive adds new weapons and equipment not seen in previous installments, most notably the firebomb for each side (Molotovs for Terrorists and incendiary grenades for Counter-Terrorists). These temporarily cover a small area in fire, dealing damage to anyone passing through.[7][8]
Game modes[edit source]
Currently, Global Offensive features five game modes for online play:
Classic Casual and Competitive: Counter-Strike's most well-known game mode, both involving Defuse and Hostage missions.[9] At the start of each round, players can purchase weapons and gear with money earned from various actions, from assisting on kills to completing objectives. For both mission types, a round ends when either a team completes an objective, or eliminates the other team.
Defuse: the Terrorists must plant a C4 explosive at one of two designated bombsites; the Counter-Terrorists must prevent the bomb from exploding.[10]
Hostage: the Counter-Terrorists must rescue hostages from the Terrorists, and bring them to an extraction point; the Terrorists must prevent the hostages from escaping. If a Terrorist or Counter-Terrorist kills a hostage, they will suffer a heavy cash penalty. An update[11] later changed how Counter-Terrorists rescue hostages: instead of leading them around, players must carry one hostage at a time to the extraction point.[12][13]
Arms Race: a deathmatch-based mode where each player is rewarded for each kill with a new weapon, with the first player to get a kill with every weapon in a predetermined set winning the game.[14][15]
Demolition: a round-based mode that removes weapon and equipment purchasing, instead rewarding players who manage at least one kill by giving the next weapon in a predetermined set of weapons.[16][17]
Deathmatch (added on November 12, 2012):[18] a mode consisting of 10-minute matches. Players must gain the highest possible score by earning kills with different weapons. The number of points from a kill depend on the weapon. Players may also take advantage of bonus timers for different weapons, using them to score extra points. Like in Arms Race, players automatically respawn after getting killed, but also when they choose to respawn with bonus weapons.[18][19]
Global Offensive also offers two offline modes: Offline with Bots, which offers the same game modes with AI-controlled bots; and a Weapons Course for inexperienced and veteran players alike.[20]

System Requirements:

System= Intel Core 2 Duo {2.0 GHz}
Video Memory= 512 MB
OS=Windows Xp,7,Vista  
Size: 2.44 GB

This is Torrent Download file. You must be Install µTorrent in your System

Max Payne 3 PC Game

Max Payne 3 is a third-person shooter video game developed by Rockstar Studios and published by Rockstar Games. It is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012, for Microsoft Windows in June 2012, and for Mac OS X in June 2013.[4] Development was led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios.[5][6]
This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake.[7] The lead writer of Max Payne 3 was Dan Houser.[8]
Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay.[9] Max Payne 3 also marks the return of bullet time in action sequences, for which the franchise is notable. In bullet time it is possible to see every bullet strike an enemy in detail.[10] New to the series is a "Last Stand" mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.[9]
Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.[10]
New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.[11]
The game's online multiplayer features maps and modes that dynamically change within a match, as well as reward, ranking and clan systems.[12] Max Payne 3 lets players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew gain XP points for the player. Among the crew features promised are persistent Feuds, that see the player scrapping with opposing gangs who've killed someone on the team. Social Club integration connect play across multiple titles, starting with Max Payne 3 and Grand Theft Auto V. By playing both games multiplayer "crews" that the player set up in one will be carried over to the other.[13]



System Requirements:

System= Intel Core 2 Duo {2.4 GHz}
Video Memory= 512 MB
OS=Windows Xp,7,Vista  
Size: 26.9 GB

This is Torrent Download file. You must be Install µTorrent in your System

Submit Website Sitemap To Webmaster Tools

How to Add Blogger Blog and Website to Google Webmasters Tools

Submit Website Sitemap to Google Webmaster tools is a must for anyone that want to be successful. Once you get verified your site to webmaster tools, then automatically get indexed your site to Google search engine. When your site come to search engine then you will get a lot of traffic.

Follow the easy steps to add Website to Webmaster Tools.

If you create blogs using Blogger, you can automatically add and verify sites by enabling Webmaster Tools directly from the Blogger dashboard.

  1. Log in to with your Google account.
  2. Click "Add a site...", enter the base URL of your Google Site in the box that pops up, then click "Continue.".
  3. You will be given with many verification methods. select the Alternate methods tab.
  4. Select the option: Add a meta tag to your site's home page
  5. Copy the meta tag (for example, <meta name="google-site-verification" content="z7mJLjVGtEe2qzCzfE1pamxI4H72u18n4XdxEzgl2AJ" />) from the Instructions box.
  6. Leave the verification page open and go to your site dashboard (in a new tab/window).
  7. Paste the meta tag that you copied on the Google Webmasters Tools after <head> tag in your website. ( "Blogger" go to site Deshbord click Templates > Edit HTML > Ctrl + F and find <head> tag after past  meta tag that you copied on the Google Webmasters Tools.
  8. Click on Save Changes.
  9. Go back to the verification page and click Verify.

Submit Blogger Blog Sitemap To Webmasters Tools

An XML sitemap is a fairly simple XML file that contains info about one or additional URLs on your web site. it's updated whenever you post an article and used by Search engines to crawl blog information. Not only Google but also use by different search engines like Yahoo, Bing,etc. if you can create blog on then you do not need to create site map and if you can use hosting & other site or manuly create site map use sitemap create tools, I'm using this tool

Follow the easy steps  to submit Sitemap to Google Webmaster Tools.

  1. Sign in to you Google Webmaster Tools account.
  2. Click on the blog.
  3. Navigate to Traffic > Optimization > Sitemaps and click ADD/TEST SITEMAP button and add the following code"
If you have more than 200 posts then replace value 100 by something bigger number like 500.

You have successfully added Blogspot blog sitemap to Google Webmasters Tools.

Submit your Websites to Search Engines for Free

Submit your Websites to Google, Yahoo, Bing Free
Search engines are programs that search documents for specified keywords and returns a list of the  documents where the keywords found. A search engine is really a general class of programs, but the term is often used to specifically describe systems like GoogleBing and Yahoo! Search to help users search for documents on the World Wide Web.

In order for the three SE giants to simply sight or index your websites, you need to submit them first to their information. Below square measure the best way to submit your websites.

Submit your Site to Google

To submit your website to the Google index, all you have got to try to to is go to Enter the URL for your home page into the suitable box (including the http://), add any comments you may have concerning your website, so click the Add URL button. That’s it! Google can currently add your website to the Googlebot crawl list, and your website can seem in applicable search results.
For advanced users, visit

Submit your Site to Yahoo

Submitting your web site to Yahoo! is an equally easy method. go to click `Standard Consideration > Continue . Taking the easy approach, all you have got to try and do is enter your website’s computer address into the Submit an internet site or Webpage box; certify you embody the http:// prefix. once coming into your computer address, click the Submit computer address button, and you’re done.
For Advanced Users, Click "Yahoo! Directory Submit"

Submit your Site to Bing/MSN

Google and Yahoo! are simply two of the large three search engines; you must also submit your website to Bing/MSN. visit and enter your entire website URL into the box (including the http://) and so click the Submit URL button. like the Google and Yahoo! submission services, Live Search’s MSNBot crawler are instructed to crawl your website and index all the internal pages linked from your home page.
For advanced users, visit

KUIZR HACK website unlimited recharge for mobiles

The new website which asks Quizzes and if you answer them then you get recharge.

First of all make an account on the website.   Click here to create a new account.

After this go to your dashboard .

Then go to play quiz :- click "Play now"

There will be question like this :-

Now if I choose the correct answer(Riyadh)  see :- 

Correct answers that is :-

I get Only 2 paise for correct answer ,a feeble amount you earned and you cant go anywhere with that.

The real hack comes when you select the wrong answers :-

1.For this choose any wrong answer and click submit.
2.Choose another wrong answer and click submit.
3.Choose another(third) wrong answer and click submit.
4. And at last choose the correct answer ,and submit .

Voila you just earned 3.5 paise instead of 2 .

Similarly play every question with this wrong attitude and you will surely earn more that when you chose the correct answer.
Correct answers that is :-Correct answers that is :-

RollerCoaster Tycoon PC Game

RollerCoaster Tycoon is a construction and management simulation video game that simulates amusement park management. Developed by MicroProse and Chris Sawyer and published by Hasbro Interactive, the game was released for Microsoft Windows on March 31, 1999 and was later ported to the Xbox game console. It will be ported to iOS and Android in Q3 2013.[1] It is the first game in the RollerCoaster Tycoon series and is followed by RollerCoaster Tycoon 2, RollerCoaster Tycoon 3, and RollerCoaster Tycoon 3D.
RollerCoaster Tycoon itself has received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. Two special editions were released: RollerCoaster Tycoon Gold/Totally RollerCoaster in 2002, which contained the original game, Corkscrew Follies, and Loopy Landscapes; and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides.
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels and swinging ships, among other rides. The player also has the option of building their own roller coaster designs as well as other rides by laying out individual track pieces, choosing the direction, height, and steepness, and adding such elements as zero g rolls, corkscrews, vertical loops, and even on-ride photos, using a tile-based construction system. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Roller coasters must be designed carefully so that they do not crash. Rides must be properly maintained, for example by increasing ride inspection time, or the chance of a crash caused by ride malfunction increases (very old attractions are also highly susceptible to such malfunctions). When a crash happens, and the player opens the ride without any modifications, the guests will not enter the ride for their safety. In the event of a crash, park guests will die, which will drastically decrease the park rating and will lower the park's popularity.

A screenshot showing a log flume.
The geography and landscaping of the park can be modified, allowing the player to lower/raise terrain and add water to improve the park's attractiveness, as well as to allow rides to fit into their surroundings more easily. Tracked rides (such as roller coasters) and pathways may be constructed underground, either partially or entirely. Players must also balance the needs of the visitors by strategically placing food stalls, concession stands, bathrooms, and information kiosks. Pathways must be added to connect the attractions and must be done efficiently so that the visitors do not get lost and become unhappy. If there is no pathway leading from the exit of a ride to the park's main pathway, the guests will wander around until they find a pathway. Unless they are saved by the player, guests may also drown if the exit is placed over water without a pathway. They can also disappear if the exit is placed underground and has no underground pathway leading from it.
Adding items such as garbage cans, benches, lights, and various thematic elements and forms of architecture will improve the visual quality of the park. Coordination in the placement of these items pleases park guests and increases a player's approval rating. However, garbage cans and benches also serve practical purposes: For example, guests can rest on benches after strenuous rides, reducing their risk of vomiting on the paths.
Park maintenance is also important to keeping visitors satisfied. The player may hire handymen to sweep paths, empty garbage cans, water flowers and mow lawns; mechanics to inspect and fix rides; security guards to prevent vandalism of the park; and entertainers to make the guests feel happier. The player must also balance his/her budget by managing the park staff and ride operation costs, as well as setting prices for park entry, rides, and food items.
There are 21 scenarios included with RollerCoaster Tycoon, as well as 30 more in the Corkscrew Follies expansion pack, and another 30 in the Loopy Landscapes expansion pack, totaling to 81 scenarios if the whole set is installed. There are also 3 promotional scenarios released with magazines and 11 official scenarios created by Hasbro for competitions, as well as 3 real amusement parks and 1 extra park that are available in the Deluxe edition. Some scenarios afford the player empty tracts of land on which to build the park from scratch, but most place the player in control of an operational park that is usually underdeveloped, dilapidated, or suffering from poor planning.
To complete a scenario and unlock a new one, a certain objective must be met by the player. For most scenarios, the objective is to have a minimum number of guests by the scenario's deadline of one to four years. Years in the game are only eight months long; from the start of March to the end of October (mirroring the seasons real-life theme parks are in operation, except in the southern hemisphere). On some scenarios, the player is also required to raise the park value above a certain level by building roller coasters and other rides and maintaining the park well. However, scenarios in the Loopy Landscapes expansion pack are usually unique and contain winning conditions that are extremely different from those in the rest of the game.
There is also a built-in tutorial that can be accessed from the main menu. It takes place in Forest Frontiers, the easiest scenario in the game. It shows the player how to build a carousel, open the amusement park, build a custom roller coaster, hire a mechanic, and exit the game. The player can take control of the tutorial and play it as a normal game at any time by clicking or pressing a keyboard button.

System Requirements:

System=Pentium 2  {0.4 GHz}
RAM= 64 MB
Video Memory=32 MB
OS=Windows Xp,7,Vista
Size= 640 MB

This is Torrent Download file. You must be Install µTorrent in your System

Roller Coaster Tycoon 3 PC Game

RollerCoaster Tycoon 3 is a construction and management simulation computer game. It is the third installment in the RollerCoaster Tycoon series, first released on October 26, 2004 in North America. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.[1]
RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the new sandbox mode, players have unlimited time and money to create their own custom parks and rides.[2] New features include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game rollercoaster and a fully three dimensional world players can view from all angles.
Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy. RollerCoaster Tycoon 3 features two main game modes. The career mode features scenarios where players must accomplish goals, such as impressing a visiting celebrity or attaining a certain park rating. Each scenario has three levels of objectives, which are ranked as Apprentice, Entrepreneur, and Tycoon; the higher the level, the more challenging the goal is to complete. A third of the scenarios are playable from the start, with the rest unlocked when the player completes the objectives at each level. The second mode of play is the sandbox mode. Players are given a large, empty plot of land and unlimited funds with which to build their own custom parks.[1]
RollerCoaster Tycoon 3 includes new gameplay features such as the CoasterCam, which allows players to "ride" roller coasters and other rides,[1] and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music.[1] Unlike the two previous versions of the game, RollerCoaster Tycoon and RollerCoaster Tycoon 2, the guests, called "peeps", arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. Peeps can be harmed and injured by crashing vehicles, but will never die as they did in the previous titles, and if placed in water they will swim out. When cars derail from the tracks, they explode after a short period, whereas in the older games, they exploded on contact. Furthermore, a new feature was added in which, after a cheat code was entered, people could utilize the Peep Cam from which they could see the park through a peeps' eyes.[3] Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with western-, spooky-, science fiction-, prehistoric-, tropic (Paradise Island)- atlantis- and adventure-themed pieces.[4] Another feature is the ability to import coasters from previous games in the series into RCT3.
The game uses full 3D graphics instead of the isometric viewpoint of the previous games; this means that players can rotate and zoom the view of the park to any degree. However, there is an option to fix the camera's rotation to a preset angle, as in the previous games. 3D land shaping is also available for creating mountains and hills inside the park.

System Requirements:

System=Pentium 4  {1.4 GHz}
RAM= 256 MB
Video Memory=64 MB
OS=Windows Xp,7,Vista
Size= 594 MB

This is Torrent Download file. You must be Install µTorrent in your System

Roller Coaster Tycoon 2 PC Game

RollerCoaster Tycoon 2 is a construction and management simulation PC game that simulates amusement park management. Developed by Chris Sawyer and published by Infogrames, the game was released on October 15, 2002. It is the sequel to RollerCoaster Tycoon and is the second game in the RollerCoaster Tycoon series. In 2004, another sequel, RollerCoaster Tycoon 3, was released.
The objective of the game is to complete scenarios by successfully building and maintaining amusement parks. Players can choose between various attractions, including transport rides, gentle rides, thrill rides, roller coasters, water rides, and shops or stalls. The player can further modify the amusement park by changing the landscape and scenery. Players must satisfy the needs of the visitors by building food stalls, drink stands, bathrooms, souvenir shops, and facilities such as: ATMs (or cash machines, as the game calls them), information kiosks, and more. Players must balance their budget in their expenses and income. They start off with 10,000 dollars to do with their pleasing.
One of the most notable differences from the original game is that RollerCoaster Tycoon 2 features a more robust system for building structures, in which one can lay each piece of wall and roof individually. Additionally, the game allows a piece of scenery to be locked in place and have its height adjusted, providing greater flexibility. The mechanics in the original game made custom building construction more difficult. Another departure from the original was allowing any ride or shop to be fixed at any elevation, including underground. Previously, only rides that had tracks could be built underground, since the player had to build the first piece above the ground, then extend the track below ground afterward.
Many of the rides from the original RollerCoaster Tycoon have been modified and/or renamed. For example, "Scrambled Eggs" has been renamed "Twist". Also, some old ride designs have been merged with others. For example, the "The Wooden Twister Coaster" is now included in the "The Wooden Roller Coaster".
One feature that proved to be quite popular was the unofficial addition of a feature that allows players to import and use user-created scenery items. Another new feature was the ′bulldozer', which allows the player to remove multiple pieces of scenery instead of only one piece of scenery at a time. A major addition is the scenario editor, which is where players can select an objective with or without time restraints and select how much money the player starts with, decide what rides are available, and select which rides can be made available through research. Then, the player can edit land and add scenery. The Sandbox mode was included in later editions and the player selects an objective with no time restraints and no money restraints. The Roller Coaster Designer, where players can make their own roller coasters to test and save them to be used in other levels, is also included. The game is also licensed by Six Flags to include scenarios based on five of their real amusement parks (such as Magic Mountain, Great Adventure, and Over Texas). Furthermore, many popular rides in Six Flags amusement parks can be used in RollerCoaster Tycoon 2, but not edited. The game also contains a variety of new themes and music for attractions. Players can also track and rename guests by clicking on them. Players can also view the status of an individual guest. The guest's AI was improved, allowing for the creation of paved areas, whereas previously any path wider than a single terrain square would cause it to become 'confused'.
Unlike the original RollerCoaster Tycoon where the player had to complete currently available scenarios to unlock new scenarios, most of the scenarios in RollerCoaster Tycoon 2 are available from the beginning. In this title, scenarios are divided into five folder tabs (Beginner Parks, Challenging Parks, Expert parks, "Real" parks, and Other Parks) according to their difficulty and content. The "Real" parks folder tab contains five real-life Six Flags parks with many attractions already constructed, and the "Other" folder with empty versions of each of the Six Flags parks. When creating a scenario, the player can save the scenario in any of the five folder categories.
Like the original game, RollerCoaster Tycoon 2 still uses an isometric perspective. For RollerCoaster Tycoon 3, a new 3D game engine was implemented, and the interface was completely redesigned (there is a camera option in RollerCoaster Tycoon 3 that allows for an isometric view).
As with the previous game, players can upload their saved track designs onto the "ride exchange." Track designs from RollerCoaster Tycoon and RollerCoaster Tycoon 2 could later be imported into RollerCoaster Tycoon 3 (where the game would render the tracks in 3D for the first time).
An Easter egg was included which allows a user to use up to two custom theme tracks in game. A guide was included and saved as a text file which instructed a user to create or convert a song to a 16-bit wave file at 22kHz Stereo and place it in the data directory. These would appear in the game under the music selection for rides as Custom Music 1 and 2, respectively.

System Requirements:

System=Pentium 3  {1.0 GHz}
RAM= 128 MB
Video Memory=32 MB
OS=Windows Xp,7,Vista
Size= 543 MB

This is Torrent Download file. You must be Install µTorrent in your System


Blogger news