Need for speed Hot Pursuit 2

 


Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box,[2] and the first Need for Speed game for the sixth generation of consoles. It is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit and is the last Need for Speed game of the series' first era. In 2002, the game was awarded "Console Racing Game of the Year"[3] at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan. This is also the first game in the series not to have a cockpit-view in the cars (With the exception of the PS2 version, which DOES have a cockpit view, but it can only be used in the final stages of Championship and Ultimate Racer).
Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top courses featuring lengthy shortcuts. As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a burricade, additional units, "Unit 9" in broadcasting assistance (PS2 Only), spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, Gamecube, and Xbox versions it's Be the Cop mode. Cars that are in this game are listed below : - Ford Mustang SVT Cobra R - BMW M5 - BMW Z8 - Ford TS50 -Mercedes Benz CLK GTR - Vauxhall VX220 - McLaren F1 - McLaren F1 GTR - Lamborghini Murcielago - Lamborghini Diablo VT 6.0 - Opel Speedster - Mercedes Benz CL55 AMG - Lotus Elise - Corvette Z06 ( C5 ) - Ferrari F50 - Ferrari 360 Spider - Ferrari 550 Barchetta - Porsche 911 Turbo ( 996 ) - Porsche Carrera GT - Dodge Viper GTS - HSV Coupe 2.0 - Aston Martin V12 Vanquish -Jaguar XKR NFS Edition cars are also in this game, the cars are the same as you see above, the cars are just slightly modified . Races take place in four environments which differ in atmosphere, with a handful of courses per environment. The different courses in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast because of its forest and nature, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast which resembles Greece because of the stadium and a building which resembles Parthenon and so-called Alpine environments that resemble Alaska are more homogeneous, with little variation except the occasional short cut. The PS2 version also contains a Desert environment that bares resemblance to Thunder Mesa that sometimes has thunder storms. Compared to the original Hot Pursuit, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, Hot Pursuit 2 courses have significantly less variation. Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard.





                               System Requirements:

System= Pentium 3 {0.4 GHz}
RAM= 128 MB
Video Memory= 32 MB
OS=Windows Xp,7,8,Vista  
Size: 613 MB

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