Call of Duty 2 is a first-person shooter video game, the second installment in the critically acclaimed Call of Duty series. It was developed by Activision and published by Konami in Japan and Activision in the rest of the world. The game was released on October 25, 2005 for Microsoft Windows PCs and on November 22, 2005 as a launch game for the Xbox 360 in Europe, Australia and South America, and later in Japan. Other versions were released on other platforms, including mobile phones as well as Pocket PCs.
The game is set during World War II and the campaign mode is experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two in the British Army. It contains four individual campaigns, split into three stories, with a total of twenty-seven missions. Activision officially announced the game on April 7, 2006 in a press release. Many features were added and changed from the original Call of Duty. The most notable change is the regenerating health. Additions include an icon that indicates a nearby grenade about to explode.
The game was met with positive reception. Critics praised the game particularly for the graphics, sound and the regenerating health system. The Xbox 360 version sold over 250,000 copies in its first week, and had sold 2 million copies by January 2008.
Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles.[1] Two firearms can be carried, which can be swapped with those left on the battlefield, and both fragmentation and smoke grenades can also be carried. A gun's iron sights can be used to aim more accurately. A compass on the heads-up display (HUD) shows both allies and enemies, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy troops. In addition, some missions place the player in control of a tank.[2]
The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the 1 millimeter guns, Crusader tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic.[3]
Should the player take severe damage, the screen will turn red and the sound of the character's heartbeat will increase in volume; this indicates the player's health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and restart from the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire. Some attacks, such as explosions from grenades or shells, will kill the player instantly if the player is too close.[4]
In April 2006, Infinity Ward released the Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single-player maps. Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects.[5]
System Requirements:
System=Pentium 4 {2.0 GHz}
RAM= 1 GB
Video Memory=128 MB
OS=Windows Xp,7,Vista
Hard Disk Space= 3.50 GB
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