RollerCoaster Tycoon is a construction and management simulation video game that simulates amusement park management. Developed by MicroProse and Chris Sawyer and published by Hasbro Interactive, the game was released for Microsoft Windows on March 31, 1999 and was later ported to the Xbox game console. It will be ported to iOS and Android in Q3 2013.[1] It is the first game in the RollerCoaster Tycoon series and is followed by RollerCoaster Tycoon 2, RollerCoaster Tycoon 3, and RollerCoaster Tycoon 3D.
RollerCoaster Tycoon itself has received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. Two special editions were released: RollerCoaster Tycoon Gold/Totally RollerCoaster in 2002, which contained the original game, Corkscrew Follies, and Loopy Landscapes; and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides.
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels and swinging ships, among other rides. The player also has the option of building their own roller coaster designs as well as other rides by laying out individual track pieces, choosing the direction, height, and steepness, and adding such elements as zero g rolls, corkscrews, vertical loops, and even on-ride photos, using a tile-based construction system. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Roller coasters must be designed carefully so that they do not crash. Rides must be properly maintained, for example by increasing ride inspection time, or the chance of a crash caused by ride malfunction increases (very old attractions are also highly susceptible to such malfunctions). When a crash happens, and the player opens the ride without any modifications, the guests will not enter the ride for their safety. In the event of a crash, park guests will die, which will drastically decrease the park rating and will lower the park's popularity.
A screenshot showing a log flume.
The geography and landscaping of the park can be modified, allowing the player to lower/raise terrain and add water to improve the park's attractiveness, as well as to allow rides to fit into their surroundings more easily. Tracked rides (such as roller coasters) and pathways may be constructed underground, either partially or entirely. Players must also balance the needs of the visitors by strategically placing food stalls, concession stands, bathrooms, and information kiosks. Pathways must be added to connect the attractions and must be done efficiently so that the visitors do not get lost and become unhappy. If there is no pathway leading from the exit of a ride to the park's main pathway, the guests will wander around until they find a pathway. Unless they are saved by the player, guests may also drown if the exit is placed over water without a pathway. They can also disappear if the exit is placed underground and has no underground pathway leading from it.
Adding items such as garbage cans, benches, lights, and various thematic elements and forms of architecture will improve the visual quality of the park. Coordination in the placement of these items pleases park guests and increases a player's approval rating. However, garbage cans and benches also serve practical purposes: For example, guests can rest on benches after strenuous rides, reducing their risk of vomiting on the paths.
Park maintenance is also important to keeping visitors satisfied. The player may hire handymen to sweep paths, empty garbage cans, water flowers and mow lawns; mechanics to inspect and fix rides; security guards to prevent vandalism of the park; and entertainers to make the guests feel happier. The player must also balance his/her budget by managing the park staff and ride operation costs, as well as setting prices for park entry, rides, and food items.
There are 21 scenarios included with RollerCoaster Tycoon, as well as 30 more in the Corkscrew Follies expansion pack, and another 30 in the Loopy Landscapes expansion pack, totaling to 81 scenarios if the whole set is installed. There are also 3 promotional scenarios released with magazines and 11 official scenarios created by Hasbro for competitions, as well as 3 real amusement parks and 1 extra park that are available in the Deluxe edition. Some scenarios afford the player empty tracts of land on which to build the park from scratch, but most place the player in control of an operational park that is usually underdeveloped, dilapidated, or suffering from poor planning.
To complete a scenario and unlock a new one, a certain objective must be met by the player. For most scenarios, the objective is to have a minimum number of guests by the scenario's deadline of one to four years. Years in the game are only eight months long; from the start of March to the end of October (mirroring the seasons real-life theme parks are in operation, except in the southern hemisphere). On some scenarios, the player is also required to raise the park value above a certain level by building roller coasters and other rides and maintaining the park well. However, scenarios in the Loopy Landscapes expansion pack are usually unique and contain winning conditions that are extremely different from those in the rest of the game.
There is also a built-in tutorial that can be accessed from the main menu. It takes place in Forest Frontiers, the easiest scenario in the game. It shows the player how to build a carousel, open the amusement park, build a custom roller coaster, hire a mechanic, and exit the game. The player can take control of the tutorial and play it as a normal game at any time by clicking or pressing a keyboard button.
System Requirements:
System=Pentium 2 {0.4 GHz}
RAM= 64 MB
Video Memory=32 MB
OS=Windows Xp,7,Vista
Size= 640 MB
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